Author | Joseph L. Selby

Stranger in a Strange Land

It’s a fair bet most of your writer friends aren’t your real-world friends. They’re online. The internet has been a terrific tool for us to gather and discuss and be. You may have been trapped previously with those that said they wanted to write, but whose offerings amounted to nothing more than literary masturbation, taking their favorite D&D characters and expostulating their awesomeness in prose. (If you were lucky, it would at least be good prose. But how often are we that lucky?)

Now, we can find people with similar interests and similar talent to share our ideas and our fears. We can push one another to do better and help each other to succeed. This is all great. Thank you Internet for your participation in our growth as writers.

But at the end of the day, we’re still writers in our own world. We do other things like read books and watch movies with friends who may have little to no writing talent or interest in exploring the craft. But they still have opinions. Everyone has opinions. And they share them. They share them with you.

I’ll see a movie and someone will say how much they liked it and I pray that they don’t ask me what I thought. Or, if they’re going to ask me that question, they do so before they offer their own opinion so they can see quickly that I’m not just going to say I liked something because a bus blew up or some thing. I do not have a switch. I cannot turn off being a writer. I can dial it down. I can take it from an 11 to about an 8 or so, but in the end, the writing is important to me. Transformers 2: Rise of the Fallen is utter rubbish. I don’t care if the point of the movie was to have big robots fight and blow shit up. You can make a movie with big robots fighting blowing shit up and still write it in such a fashion that when you walk into a building in Washington, you don’t exit into an African desert!

I’m told I’m too negative. I don’t think I’m negative. I think I’m critical. I challenge the art I am interested in to be the best it can be. My measure for that quality is based on my own understanding of writing, which, compared to the rest of my friends, is much higher (immodest or not, it’s the truth and most of them would admit to that).

I did a podcast interview with Scott Wegener, the artist for Atomic Robo. This best explained what it’s like being a creative person. When he looks at something, the first thing he looks at is the visual aspect. He’s a comic book artist. He draws for a living. The visuals are important. Likewise, the first thing I look at is the writing. I can give a pass to average visuals because that’s now what I do.

It can feel very isolating in those discussions, especially in a larger group, when people are giving a thumbs up and thumbs down based solely on a visceral reaction to the spectacle of the movie, and all you want to do is grab a red pen and mark up all the holes that to you seemed so glaring.

Don’t worry. You’re not alone. Your people, they’re here on the internets.


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3 responses to “Stranger in a Strange Land”

  1. Ted Cross

    Hey, don't knock the books based upon old D&D characters. Most may be crap, but you haven't tried mine!

  2. Joseph L. Selby

    Here are the most frequent errors I see when people write about their D&D characters:

    Their character is always the main hero even if another character would have been a better choice.

    Two many events of the campaign are used in the story even if they are not the best choice for the advancement of the plot

    It reads like a D&D campaign. What's important to a group of role players is not always important to a reader.

    There are long and repeated explanations about why the author's character is so cool. These are usually accompanied by descriptions of how cool his weapons and/or gear are.

    Secondary characters make choices or help the author's character in a way they never would for anyone else in the world. Ever. This going so far as to sacrifice their own lives for the hero even though they are never invested in the quest or overcome by a sense of self-sacrifice.

    The hero gets impossible things: a girlfriend that is a deity, a sword that no other person can wield and has an awesomeness enhancement of +5, etc.

    And most importantly, the author's character will never lose. Oh sure, there may be a minor setback somewhere at the beginning, but this only shows that there is "risk" and the hero learns something from it (or gets angry, and you don't want him angry!). In the end, the hero will always win. He'll never die. And if he does die, his deity girlfriend will bring him back to life, even if she has to give up being a god.

  3. Ted Cross

    Nope, nothing like that in my book.

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